View all by peterkcodes
peterkcodes
Follow peterkcodes
Follow
Following peterkcodes
Following
Add To Collection
Collection
Comments
Devlog
Build Fight Game
โ
Return to Build Fight Game
Devlog
V0.11.1 Changelog
December 08, 2023
by
peterkcodes
Fixed bug with lag compensation causing jittery movement on clients Cool new world barrier lift animation Fixed players being able to use the spectator camera to see through walls. Fixed interp being...
Continue reading
V0.11.0 Changelog
December 05, 2023
by
peterkcodes
Non-local client interp: movement feels soo much smoother! A bunch of new sound effects and stuff...
Continue reading
0.10.1 Changelog
December 04, 2023
by
peterkcodes
Rectified mysterious cloning experiments. Fixed player score heads up appearing for all players, rather than just the player that got the points. Steam integration: player invites, rich prescence...
Continue reading
0.10.0 Changelog
December 04, 2023
by
peterkcodes
Emotes (press B) Spectator camera Improved demo recording (press ctrl+R to record demos! You can't play them back yet, but I can since I have access to the super secret demo player ๐)...
Continue reading
Version 0.9.0
November 29, 2023
by
peterkcodes
Pollish Update! Now up on steam ๐ Better UI More options in the options menu FOV Chunk view distance Quality Pause menu! Player movement animations Running Strafing Jump/land Vertical look animatio...
Continue reading
Version 0.8.0
November 21, 2023
by
peterkcodes
New version is up! Fixed ragdolls! Yummy Viewbobbing and weapon sway Fixed player usernames Damage indicators: camera jolts and strawberry jam appears on your screen in the direction of the attack. Ne...
Continue reading
Version 0.7.0 Changelog
November 21, 2023
by
peterkcodes
Version 0.7.0 is up on Steam! With it comes: Fixed scoreboard to include player counts Fixed usernames not working Better shotgun fire animation Shotgun muzzle flash and tracers World model can look u...
Continue reading
Devlog #9: New Player & New Places
November 06, 2023
by
peterkcodes
I did say the next devlog was to be a YouTube video, but this one is a little important. For starters, the simple stuff! (I talked about this in the changelog but it's going here as well) At last I ca...
Continue reading
V0.6.0 Changelog
November 06, 2023
by
peterkcodes
New version! The focus of this one was on gunplay and overall gamefeel. Hit/kill sounds (you can also upload custom sounds by going to your game folder and creating the folder Custom/Audio and uploadi...
Continue reading
v0.5.0 Changelog (+ how to play)
November 01, 2023
by
peterkcodes
#changelog, #guide
Hello! Today comes version 0.5. This is a very exciting moment for me as it truly signifies the game transferring from prototype to actual game. You are no longer mindlessly shooting nobody in a block...
Continue reading
0.2.1 Changelog
October 23, 2023
by
peterkcodes
#changelog
New update! With this update comes: Water! Instead of the game taking place in an infinite world, I modified the world generation to make the map a limited size island. With this comes a water block,...
Continue reading
Devlog #8: The Rather Large Update
October 22, 2023
by
peterkcodes
#devlog
What's new? A lot! Unlike most of my previous devlogs, there's not really a specific focus for this update, in many ways it was more gradually turning my prototype Build Fight Game into an actual vide...
Continue reading
0.1.2 Changelog
October 19, 2023
by
peterkcodes
#changelog
Fixed the host being completely invulnorable. Turns out that tying the hitboxes to the same object as the world model visuals does in fact mean that when the host disables their own world model to pre...
Continue reading
0.1.1 Changelog
October 19, 2023
by
peterkcodes
#changelog
Also, I'm using version numbering now because I think the last update probably constitutes a 0.1 as securing the games core mechanics. Anyway, two in one day! I do spoil you. With this update, I bring...
Continue reading
Devlog #7: A player, a shotgun, a death
October 19, 2023
by
peterkcodes
With this update comes combat! It's currently missing proper lag compensation, and the player models are super duper placeholders yoinked from an older project, but I am one guy give me a break. Look...
Continue reading
Version 10 Changelog
October 13, 2023
by
peterkcodes
#changelog
10th update! Woohoo! - The beginnings of the weapon system! You can see your selected block in your hand, as well as other players. While it currently behaves pretty much the same as the old system, b...
Continue reading
Devlog #6: Super dooper speedy chunk generation
October 11, 2023
by
peterkcodes
This is perhaps going to be a shorter devlog than usual, but still here it is. I swore I wasn't going to touch the chunk gen code again since it's just not nice to work with while being so fundamental...
Continue reading
Devlog #5: Syncing the world state
October 06, 2023
by
peterkcodes
Finally, players can build together. In this update, I implemented player building and destruction into the game, all of course synced across the network. Lovely. How does it work? The system is built...
Continue reading
Version 7 Changelog
October 04, 2023
by
peterkcodes
#changelog
This wasn't worth a devlog, so I'm just writing a simple changelog: Added username display above players heads. Temporarily disabled world manipulation while I work on syncing it over the network. Res...
Continue reading
Devlog 4: A player!
October 03, 2023
by
peterkcodes
At long last, I am back with another devlog! Starting college again meant I needed to take a minute to get back into the swing of development, then the whole Unity runtime fee debacle happened and I s...
Continue reading
Devlog #3: Better World Gen
August 26, 2023
by
peterkcodes
Previously, the world generation system was pretty slowwww. It worked well enough for smaller view distances, but at any reasonable view distance there'd be noticable lag when generating new chunks. T...
Continue reading
Devlog #2: World Generation
August 15, 2023
by
peterkcodes
No more is the entire world a big 100x100x100 cube! Instead, I've implemented some basic worldgen using perlin noise. This sounds like it should be simple enough, and to be fair it almost was. However...
Continue reading
Devlog #1
July 23, 2023
by
peterkcodes
My first update! In this update, I've added a multiplayer lobby system allowing players to create and join eachother's lobbies and connect to a multiplayer game. You can see eachother and interact wit...
Continue reading